

Fixed issues installing cyberware upgrades Improved AI logic regarding some weapons with limited capacity. Added rotation ability to player preview in the equip screen. Barriers immediately apply to someone on the tile Modified constants will be reset between each level Allow blue spawners to appear in triggers that use interactable actors AI Wander Patrols no longer stop and wait for player to move Matrix VFX no longer left behind in the world Warp motion no longer costs AP, to allow a drone to freely enter a vent passage Performance, crashing, and memory leak improvements Revamped asset caching system to avoid using unnecessary disk space (fixes issue of using extra C: space when run from a drive other than C:). Extra values including min-max, magnitudes, and rotation of actors Player and Team’s Attribute, Skill, Specialization Item’s ID, Attribute, Skill, Specialization Delete Prop By Proximity To Coordinate With Tag Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.
#Shadowrun character sheet font full#
They can be “activated” as before to get the full benefit. Physical Adepts: Chi abilities have been changed to provide passive benefits. Add ability to have keypad & keyword input nodes in conversations. Fixed an issue with hiding some props via trigger. Regions can now be set to displayed in game (to denote feedback to players). Optimized visibility calcs on larger maps Actors can now have floaties disabled via character sheet flag Mission objective style screen labels can display a bar as well as text to track progress toward goals. Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3. Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.Īctor spawners can scale difficulty via naming convention using a story variable: e.g. Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers Items can be set to automatically be used on actor death. Items can have passive status effects that are enabled by holding in inventory. Item use now fires a triggerable event. Fix ability to cast self items inside shadow spell. Fix for text expansion of story variables. Fixed a bug where multiple popups can show on the screen. Fix to stop conversations from closing prematurely. Fix to +AP buffs wearing off during the player's action. Fix to the null tile check in OnTileClicked. Force Steamworks gameobject to destroy on application exit. Fixed how the version number is parsed to address foreign locale settings. Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW. Fix player highlight and character disc to show the correct affiliation. Fix to music returning from combat back to legwork. Fix to spray and pray hitting every enemy when original target dies. Fix to invisible props used as doors from stalling. Fix to preloading sound bundles from other bundle groups. Unspent Karma Point warning now more intuitive. Fix issue where the prefab name would get clobbered when switching character sheets. Fix to adding / remove cyberware via triggers. In-game it retains the version mismatch but still allows publishing. In the editor it records the latest dependency versions. Revised the UGC version checking when publishing. Fix to downed players going into running animation when teleported instantly. Fix for players being unable to equip Programs and ESPs in some cases. Added Get Count of Alive Actors data function trigger. Add ability to to associate popup images with quest items. Add ability for custom UGC to supply portrait images for character creation. Added an additional safety check when publishing content packs to check for empty preview image files. Thermometer revamped to show more detailed scene performance metrics. Added ability to change story's resale value of items. Added ability to use text expansions in loading screen text for a scene.

#Shadowrun character sheet font manual#
Manual zoom-in distance increased when HD textures are enabled. French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
